Interactive research
The Sponsored Scroll
An interactive HUMANads project about influencer content, platform rules, and what people think should be visible in a social feed. Made with colleagues at Utrecht University.
Making, tinkering, sharing
I like making things people can click around in: research tools, games, small experiments, and code others can use. Here are a few examples.
Interactive research
An interactive HUMANads project about influencer content, platform rules, and what people think should be visible in a social feed. Made with colleagues at Utrecht University.
Research game
Try to tell human-written social media posts from AI-generated ones. A playable demo of research into synthetic data for social media studies.
Public dashboard
Explore responses to the EU Digital Fairness Act public consultation. The dashboard and its open-source pipeline make the topics in those submissions easier to inspect.
Tools, datasets, and research code I’ve shared openly.
A Python tool for normalising noisy Portuguese text, from spelling mistakes to internet slang.
Code for generating synthetic Instagram posts for social media research.
An annotated dataset of abusive language in English-language YouTube comments.
Scripts and utilities from a multi-country study of influencer self-disclosure practices.
More stuff on my GitHub profile .